Canvas scale() Method
Example
Draw a rectangle, scale to 200%, then draw rectangle again:
JavaScript:
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.strokeRect(5, 5, 25, 15);
ctx.scale(2, 2);
ctx.strokeRect(5, 5, 25, 15);
Try it Yourself »
More examples below.
Description
The scale()
method scales the current context.
Note
If you scale a context, all future drawings will be scaled. If you scale(2,2), drawings will be positioned twice as far from the 0,0 position of the canvas as you specify.
See Also:
The rotate() Method (Rotate the context)
The translate() Method (Remap the 0,0 position)
The transform() Method (Scale, rotate, move, skew context)
The setTransform() Method (Scale, rotate, move, skew context).
Syntax
context.scale(scalewidth, scaleheight) |
Parameter Values
Param | Description | Play it |
---|---|---|
scalewidth | Scales the width (1=100%, 0.5=50%, 2=200%) | Play it » |
scaleheight | Scales the height (1=100%, 0.5=50%, 2=200%) | Play it » |
Return Value
NONE |
More Examples
Example
Draw a rectangle, scale to 200%, draw rectangle again, scale to 200%, draw rectangle again, scale to 200%, draw rectangle again:
JavaScript:
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.strokeRect(5, 5, 25, 15);
ctx.scale(2, 2);
ctx.strokeRect(5, 5, 25, 15);
ctx.scale(2, 2);
ctx.strokeRect(5, 5, 25, 15);
ctx.scale(2, 2);
ctx.strokeRect(5, 5, 25, 15);
Try it Yourself »
Browser Support
The <canvas>
element is an HTML5 standard (2014).
scale()
is supported in all modern browsers:
Chrome | Edge | Firefox | Safari | Opera | IE |
Yes | Yes | Yes | Yes | Yes | 9-11 |
❮ Canvas Reference
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